Method SpellModifier:SetOp [-] [+]

Sets the SpellModOp for the SpellModifier.

enum SpellModOp : uint8
{
    SPELLMOD_DAMAGE                     = 0,
    SPELLMOD_DURATION                   = 1,
    SPELLMOD_THREAT                     = 2,
    SPELLMOD_EFFECT1                    = 3,
    SPELLMOD_CHARGES                    = 4,
    SPELLMOD_RANGE                      = 5,
    SPELLMOD_RADIUS                     = 6,
    SPELLMOD_CRITICAL_CHANCE            = 7,
    SPELLMOD_ALL_EFFECTS                = 8,
    SPELLMOD_NOT_LOSE_CASTING_TIME      = 9,
    SPELLMOD_CASTING_TIME               = 10,
    SPELLMOD_COOLDOWN                   = 11,
    SPELLMOD_EFFECT2                    = 12,
    SPELLMOD_IGNORE_ARMOR               = 13,
    SPELLMOD_COST                       = 14,
    SPELLMOD_CRIT_DAMAGE_BONUS          = 15,
    SPELLMOD_RESIST_MISS_CHANCE         = 16,
    SPELLMOD_JUMP_TARGETS               = 17,
    SPELLMOD_CHANCE_OF_SUCCESS          = 18,
    SPELLMOD_ACTIVATION_TIME            = 19,
    SPELLMOD_DAMAGE_MULTIPLIER          = 20,
    SPELLMOD_GLOBAL_COOLDOWN            = 21,
    SPELLMOD_DOT                        = 22,
    SPELLMOD_EFFECT3                    = 23,
    SPELLMOD_SPELL_BONUS_MULTIPLIER     = 24,
}

Synopsis

SpellModifier:SetOp( spellMod )

Arguments

number spellMod

Valid numbers: integers from 0 to 255.

Returns

Nothing.

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