Method SpellModifier:SetOp [-] [+]
Sets the SpellModOp for the SpellModifier.
enum SpellModOp : uint8 { SPELLMOD_DAMAGE = 0, SPELLMOD_DURATION = 1, SPELLMOD_THREAT = 2, SPELLMOD_EFFECT1 = 3, SPELLMOD_CHARGES = 4, SPELLMOD_RANGE = 5, SPELLMOD_RADIUS = 6, SPELLMOD_CRITICAL_CHANCE = 7, SPELLMOD_ALL_EFFECTS = 8, SPELLMOD_NOT_LOSE_CASTING_TIME = 9, SPELLMOD_CASTING_TIME = 10, SPELLMOD_COOLDOWN = 11, SPELLMOD_EFFECT2 = 12, SPELLMOD_IGNORE_ARMOR = 13, SPELLMOD_COST = 14, SPELLMOD_CRIT_DAMAGE_BONUS = 15, SPELLMOD_RESIST_MISS_CHANCE = 16, SPELLMOD_JUMP_TARGETS = 17, SPELLMOD_CHANCE_OF_SUCCESS = 18, SPELLMOD_ACTIVATION_TIME = 19, SPELLMOD_DAMAGE_MULTIPLIER = 20, SPELLMOD_GLOBAL_COOLDOWN = 21, SPELLMOD_DOT = 22, SPELLMOD_EFFECT3 = 23, SPELLMOD_SPELL_BONUS_MULTIPLIER = 24, }
Synopsis
SpellModifier:SetOp( spellMod )
Arguments
number spellMod
Valid numbers: integers from 0 to 255.
Returns
Nothing.