Method SpellModifier:SetOp [-] [+]
Sets the SpellModOp for the SpellModifier.
enum SpellModOp : uint8
{
SPELLMOD_DAMAGE = 0,
SPELLMOD_DURATION = 1,
SPELLMOD_THREAT = 2,
SPELLMOD_EFFECT1 = 3,
SPELLMOD_CHARGES = 4,
SPELLMOD_RANGE = 5,
SPELLMOD_RADIUS = 6,
SPELLMOD_CRITICAL_CHANCE = 7,
SPELLMOD_ALL_EFFECTS = 8,
SPELLMOD_NOT_LOSE_CASTING_TIME = 9,
SPELLMOD_CASTING_TIME = 10,
SPELLMOD_COOLDOWN = 11,
SPELLMOD_EFFECT2 = 12,
SPELLMOD_IGNORE_ARMOR = 13,
SPELLMOD_COST = 14,
SPELLMOD_CRIT_DAMAGE_BONUS = 15,
SPELLMOD_RESIST_MISS_CHANCE = 16,
SPELLMOD_JUMP_TARGETS = 17,
SPELLMOD_CHANCE_OF_SUCCESS = 18,
SPELLMOD_ACTIVATION_TIME = 19,
SPELLMOD_DAMAGE_MULTIPLIER = 20,
SPELLMOD_GLOBAL_COOLDOWN = 21,
SPELLMOD_DOT = 22,
SPELLMOD_EFFECT3 = 23,
SPELLMOD_SPELL_BONUS_MULTIPLIER = 24,
}
Synopsis
SpellModifier:SetOp( spellMod )
Arguments
number spellModValid numbers: integers from 0 to 255.
Returns
Nothing.