Method Player:RewardQuest [-] [+]
Rewards the given quest entry for the Player if he has completed it.
enum QuestStatus { QUEST_STATUS_NONE = 0, QUEST_STATUS_COMPLETE = 1, QUEST_STATUS_INCOMPLETE = 3, QUEST_STATUS_FAILED = 5, QUEST_STATUS_REWARDED = 6, MAX_QUEST_STATUS };
Synopsis
Player:RewardQuest( entry )
Arguments
number entry
Quest entry.
Valid numbers: integers from 0 to 4,294,967,295.
Returns
Nothing.