Method Player:RewardQuest [-] [+]

Rewards the given quest entry for the Player if he has completed it.

enum QuestStatus
{
    QUEST_STATUS_NONE           = 0,
    QUEST_STATUS_COMPLETE       = 1,
    QUEST_STATUS_INCOMPLETE     = 3,
    QUEST_STATUS_FAILED         = 5,
    QUEST_STATUS_REWARDED       = 6,
    MAX_QUEST_STATUS
};

Synopsis

Player:RewardQuest( entry )

Arguments

number entry

Quest entry.

Valid numbers: integers from 0 to 4,294,967,295.

Returns

Nothing.

Generated on
© 2010 - 2024 Eluna Lua Engine