Method Player:RewardQuest [-] [+]
Rewards the given quest entry for the Player if he has completed it.
enum QuestStatus
{
QUEST_STATUS_NONE = 0,
QUEST_STATUS_COMPLETE = 1,
QUEST_STATUS_INCOMPLETE = 3,
QUEST_STATUS_FAILED = 5,
QUEST_STATUS_REWARDED = 6,
MAX_QUEST_STATUS
};
Synopsis
Player:RewardQuest( entry )
Arguments
number entryQuest entry.
Valid numbers: integers from 0 to 4,294,967,295.
Returns
Nothing.