Method Player:GetRatingValue [-] [+]

Returns the Players combat rating value

enum CombatRating
{
    CR_WEAPON_SKILL             = 0,        // 0x1
    CR_DEFENSE_SKILL            = 1,        // 0x2
    CR_DODGE                    = 2,        // 0x4
    CR_PARRY                    = 3,        // 0x8
    CR_BLOCK                    = 4,        // 0x16
    CR_HIT_MELEE                = 5,        // 0x32
    CR_HIT_RANGED               = 6,        // 0x64
    CR_HIT_SPELL                = 7,        // 0x128
    CR_CRIT_MELEE               = 8,        // 0x256
    CR_CRIT_RANGED              = 9,        // 0x512
    CR_CRIT_SPELL               = 10,       // 0x1024
    CR_HIT_TAKEN_MELEE          = 11,       // 0x2048
    CR_HIT_TAKEN_RANGED         = 12,       // 0x4096
    CR_HIT_TAKEN_SPELL          = 13,       // 0x8192
    CR_CRIT_TAKEN_MELEE         = 14,       // 0x16384
    CR_CRIT_TAKEN_RANGED        = 15,       // 0x32768
    CR_CRIT_TAKEN_SPELL         = 16,       // 0x65536
    CR_HASTE_MELEE              = 17,       // 0x131072
    CR_HASTE_RANGED             = 18,       // 0x262144
    CR_HASTE_SPELL              = 19,       // 0x524288
    CR_WEAPON_SKILL_MAINHAND    = 20,       // 0x1048576
    CR_WEAPON_SKILL_OFFHAND     = 21,       // 0x2097152
    CR_WEAPON_SKILL_RANGED      = 22,       // 0x4194301
    CR_EXPERTISE                = 23,       // 0x8388608
    CR_ARMOR_PENETRATION        = 24        // 0x16777216
};

Synopsis

value = Player:GetRatingValue( combatRating )

Arguments

CombatRating combatRating
See method description.

Returns

number value

Valid numbers: integers from 0 to 4,294,967,295.

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