Method Player:GetRatingValue [-] [+]
Returns the Players combat rating value
enum CombatRating { CR_WEAPON_SKILL = 0, // 0x1 CR_DEFENSE_SKILL = 1, // 0x2 CR_DODGE = 2, // 0x4 CR_PARRY = 3, // 0x8 CR_BLOCK = 4, // 0x16 CR_HIT_MELEE = 5, // 0x32 CR_HIT_RANGED = 6, // 0x64 CR_HIT_SPELL = 7, // 0x128 CR_CRIT_MELEE = 8, // 0x256 CR_CRIT_RANGED = 9, // 0x512 CR_CRIT_SPELL = 10, // 0x1024 CR_HIT_TAKEN_MELEE = 11, // 0x2048 CR_HIT_TAKEN_RANGED = 12, // 0x4096 CR_HIT_TAKEN_SPELL = 13, // 0x8192 CR_CRIT_TAKEN_MELEE = 14, // 0x16384 CR_CRIT_TAKEN_RANGED = 15, // 0x32768 CR_CRIT_TAKEN_SPELL = 16, // 0x65536 CR_HASTE_MELEE = 17, // 0x131072 CR_HASTE_RANGED = 18, // 0x262144 CR_HASTE_SPELL = 19, // 0x524288 CR_WEAPON_SKILL_MAINHAND = 20, // 0x1048576 CR_WEAPON_SKILL_OFFHAND = 21, // 0x2097152 CR_WEAPON_SKILL_RANGED = 22, // 0x4194301 CR_EXPERTISE = 23, // 0x8388608 CR_ARMOR_PENETRATION = 24 // 0x16777216 };
Synopsis
value = Player:GetRatingValue( combatRating )
Arguments
CombatRating combatRating
- See method description.
Returns
number value
Valid numbers: integers from 0 to 4,294,967,295.