Method Global:RegisterSpellEvent [-] [+]
Registers a Spell event handler.
enum SpellEvents
{
SPELL_EVENT_ON_CAST = 1, // (event, spell, skipCheck)
SPELL_EVENT_BEFORE_HIT = 2, // (event, spell)
SPELL_EVENT_HIT = 3, // (event, spell)
SPELL_EVENT_AFTER_HIT = 4, // (event, spell)
SPELL_EVENT_CHECK_CAST = 5, // (event, spell, initialCast) - Can return SpellCastResult
SPELL_EVENT_BEFORE_CAST = 6, // (event, spell)
SPELL_EVENT_AFTER_CAST = 7, // (event, spell)
SPELL_EVENT_ON_INTERRUPT = 7, // (event, spell)
SPELL_EVENT_COUNT
};
Synopsis
cancel = RegisterSpellEvent( entry, event, function )
cancel = RegisterSpellEvent( entry, event, function, shots )
Arguments
number entrySpell entry Id (Use negative entry Id for all spell ranks).
Valid numbers: integers from -2,147,483,647 to 2,147,483,647.
number eventSpell event Id, refer to SpellEvents above.
Valid numbers: integers from 0 to 4,294,967,295.
function functionFunction to register.
number shots (0)The number of times the function will be called, 0 means "always call this function".
Valid numbers: integers from 0 to 4,294,967,295.
Returns
function cancelA function that cancels the binding when called.