Method Global:RegisterSpellEffectEvent [-] [+]
Registers a Spell effect event handler.
enum SpellEffectEvents
{
SPELL_EFFECT_EVENT_LAUNCH = 1, // (event, spell, effindex)
SPELL_EFFECT_EVENT_LAUNCH_TARGET = 2, // (event, spell, effindex)
SPELL_EFFECT_EVENT_EFFECT_HIT = 3, // (event, spell, effindex)
SPELL_EFFECT_EVENT_EFFECT_HIT_TARGET = 4, // (event, spell, effindex)
SPELL_EFFECT_EVENT_EFFECT_SUCCESSFUL_DISPEL = 5, // (event, spell, effindex)
SPELL_EFFECT_EVENT_EFFECT_OBJECT_AREA_TARGET_SELECT = 6, // (event, spell, effIndex, targets)
SPELL_EFFECT_EVENT_EFFECT_OBJECT_TARGET_SELECT = 7, // (event, spell, effIndex, target) - Target is the Creature/GameObject/Item.
SPELL_EFFECT_EVENT_EFFECT_DESTINATION_TARGET_SELECT = 8, // (event, spell, effIndex, spelldest)
SPELL_EFFECT_EVENT_COUNT
};
enum SpellEffIndex : uint8
{
EFFECT_0 = 0,
EFFECT_1 = 1,
EFFECT_2 = 2
};
Synopsis
cancel = RegisterSpellEffectEvent( entry, event, effindex, function )
cancel = RegisterSpellEffectEvent( entry, event, effindex, function, shots )
Arguments
number entrySpell entry Id (Use negative entry Id for all spell ranks).
Valid numbers: integers from -2,147,483,647 to 2,147,483,647.
number effindexSpell effect Id, refer to SpellEffIndex.
Valid numbers: integers from 0 to 4,294,967,295.
number eventSpell event Id, refer to SpellEffectEvents above.
Valid numbers: integers from 0 to 4,294,967,295.
function functionFunction to register.
number shots (0)The number of times the function will be called, 0 means "always call this function".
Valid numbers: integers from 0 to 4,294,967,295.
Returns
function cancelA function that cancels the binding when called.