Method Global:RegisterSpellEffectEvent [-] [+]

Registers a Spell effect event handler.

enum SpellEffectEvents
{
    SPELL_EFFECT_EVENT_LAUNCH                            = 1,    // (event, spell, effindex)
    SPELL_EFFECT_EVENT_LAUNCH_TARGET                     = 2,    // (event, spell, effindex)
    SPELL_EFFECT_EVENT_EFFECT_HIT                        = 3,    // (event, spell, effindex)
    SPELL_EFFECT_EVENT_EFFECT_HIT_TARGET                 = 4,    // (event, spell, effindex)
    SPELL_EFFECT_EVENT_EFFECT_SUCCESSFUL_DISPEL          = 5,    // (event, spell, effindex)
    SPELL_EFFECT_EVENT_EFFECT_OBJECT_AREA_TARGET_SELECT  = 6,    // (event, spell, effIndex, targets)
    SPELL_EFFECT_EVENT_EFFECT_OBJECT_TARGET_SELECT       = 7,    // (event, spell, effIndex, target) - Target is the Creature/GameObject/Item.
    SPELL_EFFECT_EVENT_EFFECT_DESTINATION_TARGET_SELECT  = 8,    // (event, spell, effIndex, spelldest)
    SPELL_EFFECT_EVENT_COUNT
};

enum SpellEffIndex : uint8
{
    EFFECT_0 = 0,
    EFFECT_1 = 1,
    EFFECT_2 = 2
};

Synopsis

cancel = RegisterSpellEffectEvent( entry, event, effindex, function )

cancel = RegisterSpellEffectEvent( entry, event, effindex, function, shots )

Arguments

number entry

Spell entry Id (Use negative entry Id for all spell ranks).

Valid numbers: integers from -2,147,483,647 to 2,147,483,647.

number effindex

Spell effect Id, refer to SpellEffIndex.

Valid numbers: integers from 0 to 4,294,967,295.

number event

Spell event Id, refer to SpellEffectEvents above.

Valid numbers: integers from 0 to 4,294,967,295.

function function

Function to register.

number shots (0)

The number of times the function will be called, 0 means "always call this function".

Valid numbers: integers from 0 to 4,294,967,295.

Returns

function cancel

A function that cancels the binding when called.

Generated on
© 2010 - 2024 Eluna Lua Engine