Class GameObject [-] [+]

Inherits all methods from: Object, WorldObject

Methods

AddAllowedLooterForAllSlots

Adds a Player to the allowed looters for all items

AddAllowedLooterForItem

Adds a Player to the allowed looters for the specified item

AddAllowedLooterForSlot

Adds a Player to the allowed looters for the specified slot

AddLootStoreItem

Adds an item to the GameObject's loot.

Despawn

Despawns a GameObject

GetDBTableGUIDLow

Returns the guid of the GameObject that is used as the ID in the database

GetDisplayId

Returns display ID of the GameObject

GetGoState

Returns the state of a GameObject Below are client side [GOState]s off of 3.3.5a

GetLootItemCount

Returns the GameObject's number of loot items.

GetLootItemInSlot

Returns the item entry in the specified slot

GetLootRecipient

Returns the Player that can loot the GameObject

GetLootRecipientGroup

Returns the Group that can loot the GameObject

GetLootState

Returns the [LootState] of a GameObject Below are [LootState]s off of 3.3.5a

GetOwner

Returns the GameObject's owner.

HasQuest

Returns 'true' if the GameObject can give the specified Quest

IsActive

Returns 'true' if the GameObject is active

IsDestructible

Returns true if the GameObject is a destructible, false otherwise.

IsLooted

Returns 'true' if the GameObject is looted

IsSpawned

Returns 'true' if the GameObject is spawned

IsTransport

Returns 'true' if the GameObject is a transport

RemoveFromWorld

Removes GameObject from the world

Respawn

Respawns a GameObject

SaveToDB

Saves GameObject to the database

SetGoState

Sets the state of a GameObject

SetLootRecipient

Sets the Player that can loot the GameObject

SetLootRecipientGroup

Sets the GameObject's loot receipient group GUID

SetLootState

Sets the [LootState] of a GameObject Below are [LootState]s off of 3.3.5a

SetOwnerGUID

Sets the GameObject's owner GUID

UseDoorOrButton

Activates a door or a button/lever

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