Method GameObject:IsLooted [-] [+]
Returns 'true' if the GameObject is looted
Synopsis
isLooted = GameObject:IsLooted()
Arguments
None.
Returns
boolean isLooted- See method description.
Returns 'true' if the GameObject is looted
isLooted = GameObject:IsLooted()
None.
boolean isLooted
Prefix searches with a type followed by a colon (e.g.
fn:) to restrict the search to a given type.
Accepted types are: fn, mod,
struct (or str), enum,
trait, typedef (or
tdef).