# Method Unit:SendUnitEmote [-] [+]

The Unit will emote the message

## Synopsis

`Unit:SendUnitEmote( msg )`

`Unit:SendUnitEmote( msg, receiver )`

`Unit:SendUnitEmote( msg, receiver, bossEmote )`

## Arguments

`string msg`

  Message for the Unit to emote.

`Unit receiver (nil)`

  Specific Unit to receive the message.

`boolean bossEmote (false)`

  Is a boss emote.

## Returns

Nothing.

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