# Method WorldObject:IsInFront [-] [+]

Returns true if the target is in the given arc in front of the WorldObject

## Synopsis

`isInFront = WorldObject:IsInFront( target )`

`isInFront = WorldObject:IsInFront( target, arc )`

## Arguments

`WorldObject target`
  See method description.

`number arc (pi)`

  Valid numbers: all decimal numbers.

## Returns

`boolean isInFront`
  See method description.

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