# Method Player:GossipSendMenu [-] [+]

Sends the current gossip items of the player to him as a gossip menu with header text from the given textId.

If sender is a Player then menu_id is mandatory, otherwise it is not used for anything. menu_id is the ID used to trigger the OnGossipSelect registered for players. See Global:RegisterPlayerGossipEvent

See also: Player:GossipMenuAddItem, Player:GossipAddQuests, Player:GossipComplete, Player:GossipClearMenu

## Synopsis

`Player:GossipSendMenu( npc_text, sender )`

`Player:GossipSendMenu( npc_text, sender, menu_id )`

## Arguments

`number npc_text`

  Entry ID of a header text in npc_text database table, common default is 100.

  Valid numbers: integers from 0 to 4,294,967,295.

`Object sender`

  Object acting as the source of the sent gossip menu.

`number menu_id`

  If sender is a Player then menu_id is mandatory.

  Valid numbers: integers from 0 to 4,294,967,295.

## Returns

Nothing.

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