# Method Global:PerformIngameSpawn [-] [+]

Performs an in-game spawn and returns the Creature or GameObject spawned.

## Synopsis

`worldObject = PerformIngameSpawn( spawnType, entry, mapId, instanceId, x, y, z, o )`

`worldObject = PerformIngameSpawn( spawnType, entry, mapId, instanceId, x, y, z, o, save )`

`worldObject = PerformIngameSpawn( spawnType, entry, mapId, instanceId, x, y, z, o, save, durorresptime )`

`worldObject = PerformIngameSpawn( spawnType, entry, mapId, instanceId, x, y, z, o, save, durorresptime, phase )`

## Arguments

`number spawnType`

  Type of object to spawn, 1 = Creature, 2 = GameObject.

  Valid numbers: integers from -2,147,483,647 to 2,147,483,647.

`number entry`

  Entry ID of the Creature or GameObject.

  Valid numbers: integers from 0 to 4,294,967,295.

`number mapId`

  Map ID to spawn the Creature or GameObject in.

  Valid numbers: integers from 0 to 4,294,967,295.

`number instanceId`

  Instance ID to put the Creature or GameObject in. Non instance is 0.

  Valid numbers: integers from 0 to 4,294,967,295.

`number x`

  X coordinate of the Creature or GameObject.

  Valid numbers: all decimal numbers.

`number y`

  Y coordinate of the Creature or GameObject.

  Valid numbers: all decimal numbers.

`number z`

  Z coordinate of the Creature or GameObject.

  Valid numbers: all decimal numbers.

`number o`

  O facing/orientation of the Creature or GameObject.

  Valid numbers: all decimal numbers.

`boolean save (false)`

  Optional to save the Creature or GameObject to the database.

`number durorresptime (0)`

  Despawn time of the Creature if it's not saved or respawn time of GameObject.

  Valid numbers: integers from 0 to 4,294,967,295.

`number phase (1)`

  Phase to put the Creature or GameObject in.

  Valid numbers: integers from 0 to 4,294,967,295.

## Returns

`WorldObject worldObject`

  Returns Creature or GameObject.

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