# Method Player:EquipItem [-] [+]

Equips the given item or item entry to the given slot. Returns the equipped item or nil.

    enum EquipmentSlots // 19 slots
    {
        EQUIPMENT_SLOT_START        = 0,
        EQUIPMENT_SLOT_HEAD         = 0,
        EQUIPMENT_SLOT_NECK         = 1,
        EQUIPMENT_SLOT_SHOULDERS    = 2,
        EQUIPMENT_SLOT_BODY         = 3,
        EQUIPMENT_SLOT_CHEST        = 4,
        EQUIPMENT_SLOT_WAIST        = 5,
        EQUIPMENT_SLOT_LEGS         = 6,
        EQUIPMENT_SLOT_FEET         = 7,
        EQUIPMENT_SLOT_WRISTS       = 8,
        EQUIPMENT_SLOT_HANDS        = 9,
        EQUIPMENT_SLOT_FINGER1      = 10,
        EQUIPMENT_SLOT_FINGER2      = 11,
        EQUIPMENT_SLOT_TRINKET1     = 12,
        EQUIPMENT_SLOT_TRINKET2     = 13,
        EQUIPMENT_SLOT_BACK         = 14,
        EQUIPMENT_SLOT_MAINHAND     = 15,
        EQUIPMENT_SLOT_OFFHAND      = 16,
        EQUIPMENT_SLOT_RANGED       = 17,
        EQUIPMENT_SLOT_TABARD       = 18,
        EQUIPMENT_SLOT_END          = 19
    };

    enum InventorySlots // 4 slots
    {
        INVENTORY_SLOT_BAG_START    = 19,
        INVENTORY_SLOT_BAG_END      = 23
    };

## Synopsis

`equippedItem = Player:EquipItem( item, slot )`

`equippedItem = Player:EquipItem( entry, slot )`

## Arguments

`Item item`

  Item to equip.

`number entry`

  Entry of the item to equip.

  Valid numbers: integers from 0 to 4,294,967,295.

`number slot`

  Equipment slot to equip the item to The slot can be [EquipmentSlots] or [InventorySlots].

  Valid numbers: integers from 0 to 4,294,967,295.

## Returns

`Item equippedItem`

  Item or nil if equipping failed.

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