# Method WorldObject:GetLocation [-] [+]

Returns the coordinates and orientation of the WorldObject

## Synopsis

`x, y, z, o = WorldObject:GetLocation()`

## Arguments

None.

## Returns

`number x`

  X coordinate of the WorldObject.

  Valid numbers: all decimal numbers.

`number y`

  Y coordinate of the WorldObject.

  Valid numbers: all decimal numbers.

`number z`

  Z coordinate (height) of the WorldObject.

  Valid numbers: all decimal numbers.

`number o`

  Facing / orientation of the WorldObject.

  Valid numbers: all decimal numbers.

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