# Method WorldObject:IsInRange2d [-] [+]

Returns true if the point is within given range

Notice that the distance is measured from the edge of the WorldObject.

## Synopsis

`isInDistance = WorldObject:IsInRange2d( x, y, minrange, maxrange )`

## Arguments

`number x`

  Valid numbers: all decimal numbers.

`number y`

  Valid numbers: all decimal numbers.

`number minrange`

  Valid numbers: all decimal numbers.

`number maxrange`

  Valid numbers: all decimal numbers.

## Returns

`boolean isInDistance`
  See method description.

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