# Method WorldObject:GetAngle [-] [+]

Returns the angle between this WorldObject and another WorldObject or a point.

The angle is the angle between two points and orientation will be ignored.

## Synopsis

`dist = WorldObject:GetAngle( obj )`

`dist = WorldObject:GetAngle( x, y )`

## Arguments

`WorldObject object`
  See method description.

`number x`

  Valid numbers: all decimal numbers.

`number y`

  Valid numbers: all decimal numbers.

## Returns

`number angle`

  Angle in radians in range 0..2*pi.

  Valid numbers: all decimal numbers.

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