# Method Player:RewardQuest [-] [+]

Rewards the given quest entry for the Player if he has completed it.

    enum QuestStatus
    {
        QUEST_STATUS_NONE           = 0,
        QUEST_STATUS_COMPLETE       = 1,
        QUEST_STATUS_INCOMPLETE     = 3,
        QUEST_STATUS_FAILED         = 5,
        QUEST_STATUS_REWARDED       = 6,
        MAX_QUEST_STATUS
    };

## Synopsis

`Player:RewardQuest( entry )`

## Arguments

`number entry`

  Quest entry.

  Valid numbers: integers from 0 to 4,294,967,295.

## Returns

Nothing.

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