# Method Global:RegisterGroupEvent [-] [+]

Registers a Group event handler.

    enum GroupEvents
    {
        // Group
        GROUP_EVENT_ON_MEMBER_ADD               =     1,       // (event, group, guid)
        GROUP_EVENT_ON_MEMBER_INVITE            =     2,       // (event, group, guid)
        GROUP_EVENT_ON_MEMBER_REMOVE            =     3,       // (event, group, guid, method, kicker, reason)
        GROUP_EVENT_ON_LEADER_CHANGE            =     4,       // (event, group, newLeaderGuid, oldLeaderGuid)
        GROUP_EVENT_ON_DISBAND                  =     5,       // (event, group)
        GROUP_EVENT_ON_CREATE                   =     6,       // (event, group, leaderGuid, groupType)
        GROUP_EVENT_ON_MEMBER_ACCEPT            =     7,       // (event, group, player) - Can return false to disable accepting

        GROUP_EVENT_COUNT
    };

## Synopsis

`cancel = RegisterGroupEvent( event, function )`

`cancel = RegisterGroupEvent( event, function, shots )`

## Arguments

`number event`

  Group event Id, refer to GroupEvents above.

  Valid numbers: integers from 0 to 4,294,967,295.

`function function`

  Function to register.

`number shots (0)`

  The number of times the function will be called, 0 means "always call this function".

  Valid numbers: integers from 0 to 4,294,967,295.

## Returns

`function cancel`

  A function that cancels the binding when called.

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