# Method WorldObject:PlayDirectSound [-] [+]

The WorldObject plays a sound to a Player

If no Player provided it will play the sound to everyone near. This method will play sound and does not interrupt prvious sound.

See also WorldObject:PlayDistanceSound, WorldObject:PlayMusic

## Synopsis

`WorldObject:PlayDirectSound( sound )`

`WorldObject:PlayDirectSound( sound, player )`

## Arguments

`number sound`

  Entry of a sound.

  Valid numbers: integers from 0 to 4,294,967,295.

`Player player (nil)`

  Player to play the sound to.

## Returns

Nothing.

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