# Method GameObject:GetLootState [-] [+]

Returns the [LootState] of a GameObject Below are [LootState]s off of 3.3.5a

    enum LootState
    {
        GO_NOT_READY = 0,
        GO_READY,                                               // can be ready but despawned, and then not possible activate until spawn
        GO_ACTIVATED,
        GO_JUST_DEACTIVATED
    };

## Synopsis

`lootState = GameObject:GetLootState()`

## Arguments

None.

## Returns

`LootState lootState`
  See method description.

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