# Method Global:RegisterCreatureGossipEvent [-] [+]

Registers a Creature gossip event handler.

    enum GossipEvents
    {
        GOSSIP_EVENT_ON_HELLO                           = 1,    // (event, player, object) - Object is the Creature/GameObject/Item. Can return false to do default action. For item gossip can return false to stop spell casting.
        GOSSIP_EVENT_ON_SELECT                          = 2,    // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is only for player gossip. Can return false to do default action.
        GOSSIP_EVENT_COUNT
    };

## Synopsis

`cancel = RegisterCreatureGossipEvent( entry, event, function )`

`cancel = RegisterCreatureGossipEvent( entry, event, function, shots )`

## Arguments

`number entry`

  Creature entry Id.

  Valid numbers: integers from 0 to 4,294,967,295.

`number event`

  Creature gossip event Id, refer to GossipEvents above.

  Valid numbers: integers from 0 to 4,294,967,295.

`function function`

  Function to register.

`number shots (0)`

  The number of times the function will be called, 0 means "always call this function".

  Valid numbers: integers from 0 to 4,294,967,295.

## Returns

`function cancel`

  A function that cancels the binding when called.

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