# Method Unit:DealHeal [-] [+]

Makes the Unit heal the target Unit with given spell

## Synopsis

`Unit:DealHeal( target, spell, amount )`

`Unit:DealHeal( target, spell, amount, critical )`

## Arguments

`Unit target`

  Unit to heal.

`number spell`

  Spell that causes the healing.

  Valid numbers: integers from 0 to 4,294,967,295.

`number amount`

  Amount to heal.

  Valid numbers: integers from 0 to 4,294,967,295.

`boolean critical (false)`

  If true, heal is logged as critical.

## Returns

Nothing.

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