# Method WorldObject:GetNearestCreature [-] [+]

Returns the nearest Creature object in sight of the WorldObject or within the given range and/or with a specific entry ID

## Synopsis

`nearestCreature = WorldObject:GetNearestCreature( range )`

`nearestCreature = WorldObject:GetNearestCreature( range, entryId )`

`nearestCreature = WorldObject:GetNearestCreature( range, entryId, hostile )`

`nearestCreature = WorldObject:GetNearestCreature( range, entryId, hostile, dead )`

## Arguments

`number range (533)`

  Valid numbers: all decimal numbers.

`number entryId (0)`

  Optionally set entry ID of creature to find.

  Valid numbers: integers from 0 to 4,294,967,295.

`number hostile (0)`

  0 both, 1 hostile, 2 friendly.

  Valid numbers: integers from 0 to 4,294,967,295.

`number dead (1)`

  0 both, 1 alive, 2 dead.

  Valid numbers: integers from 0 to 4,294,967,295.

## Returns

`Creature nearestCreature`
  See method description.

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