# Method GameObject:SetGoState [-] [+]

Sets the state of a GameObject

    enum GOState
    {
        GO_STATE_ACTIVE             = 0,                        // show in world as used and not reset (closed door open)
        GO_STATE_READY              = 1,                        // show in world as ready (closed door close)
        GO_STATE_ACTIVE_ALTERNATIVE = 2                         // show in world as used in alt way and not reset (closed door open by cannon fire)
    };

## Synopsis

`GameObject:SetGoState( state )`

## Arguments

`GOState state`

  All available go states can be seen above.

## Returns

Nothing.

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